

It will also all you to use Healing Surge and fully charge it, mitigating the negative effects of using Relentless Assault. This will allow you to use slower spells like Tempest, Winter's Embrace, Meteor, and Elemental Rage without risking the ability interrupting halfway and your Mana going to waste. However, the Super Armor will ensure that you cannot be interrupted in the midst of using a spesll. With this equipped, you will have Super Armor but will take extra damage. The key to the synergy between Might and Sorcery is the Relentless Assault ability. The Longsword and Staff are good overall weapons, and work well with all other weapon types. Using Sceptres can also work well with either the Greatsword or Hammer, but Chakrams work better overall. By first opening up with an attack or two with the Hammer, and then canceling into the Chakrams, you can be sure that you inflict maximum damage and can interrupt and reach all opponents. They have excellent range, above average speed and the best crowd control attacks in the game. This is rectified with your secondary weapon, the Chakrams. The Hammer weapon type offers the best damage output per second of any weapon, the weaknesses being their terrible range and speed. Of these, the best combination, and arguably the best combination of weapon types in the game is the Hammer and Chakrams combo. “By raising the relevant abilities for Might and Sorcery, you'll become proficient in the use of Longswords, Hammers, Greatswords, Chakrams, Staves and Sceptres. Special cards, called " Twists of Fate", can also be unlocked through gameplay, though these differ from destinies they are instead passive bonuses that have no relation to the currently assigned destiny. You can also reset your ability points at a Fateweaver and assign them however you want for a fee. Once unlocked, Destinies can be swapped at any time during the game, as long as you're not engaged in a fight. Players are able to put points into the three main ability trees ( Might, Finesse, and Sorcery), thereby unlocking "Destinies" which add bonuses to that type of play, with many different combinations available. The Destiny System is essentially an interchangeable class system. Unlike normal mortals, your Destiny is not fixed, and as you acquire ever greater heights of glory in your quest, you will unlock new Destinies to embrace. Your chosen Destiny defines what sort of person you are, determining your base abilities and combat bonuses, as well as your overall playstyle. Kingdoms of Amalur: Reckoning utilizes a unique Destiny system, whereby the player can invest in a skill-tree system to unlock various Destinies, which act as the character class system for the game.
